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21. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
Removing local will have this following effect: The lost of local will means that small alliance will not be able to afford to be in 0.0 since perma gate camp become a requirement to get any meaningful ops. Lost of local will also means that po...
- by Eka Maladay - at 2007.12.11 21:40:00
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22. Damage capping - in Player Features and Ideas Discussion [original thread]
It should be base on locking. Ship that can't takes more then certain amount of damage makes no sense both in realism and game mechanic, if this is allowed, remote repping gang will dominates. In my opinion the only way to make this work is, the...
- by Eka Maladay - at 2007.12.11 20:02:00
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23. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
Originally by: Acidictadpole Sec status is pretty much concordes standing towards you, so if anything you should have a tough time getting clones in concorde stations and nothing else. Not true. Concorde is the police officer hired and...
- by Eka Maladay - at 2007.12.11 19:54:00
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24. Market feature DEMANDED!!! - in Player Features and Ideas Discussion [original thread]
Originally by: YouGotRipped Edited by: YouGotRipped on 09/12/2007 15:45:50 Does any dev really bother to read this section of the forum at all? I want my isk back. Oh, and just so you know, You got Ripped, Yougotripped. Countless...
- by Eka Maladay - at 2007.12.11 19:40:00
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25. Market feature DEMANDED!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Alz Shado Check your market journal to see who sold you the launchers. I know it's almost unheard of to find an honest trader, but if you ask nicely and explain the situation they might send you some of your ISK back. T...
- by Eka Maladay - at 2007.12.11 19:35:00
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26. Sorting Items by META LEVEL! - in Player Features and Ideas Discussion [original thread]
Originally by: Lothris Andastar HAHAHAHAHA! U fail epicly Look at the Info for items once and a While. U'll see an entry called "Meta Level": N/A for t1 Meta 1 for worst named Meta 2 for Second Worse named meta 3 for Second best named Met...
- by Eka Maladay - at 2007.12.09 10:33:00
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27. Golem need changing before patch - in Player Features and Ideas Discussion [original thread]
The whole arguement here only work when cruise missile are worst then railgun/artillary/beam lasr. And it doesn't. Cruise is still better then any other weapon available on other races. Plus cruise on average do missions faster then pre-trinty to...
- by Eka Maladay - at 2007.12.06 22:12:00
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28. Ratting too easy? Suggestions to add some more risk - in Player Features and Ideas Discussion [original thread]
Edited by: Eka Maladay on 30/11/2007 23:04:21 Originally by: Jurai Ginaz The reason why bounties on rats are good is because pure combat characters have no other way to make money. If you make the tags be 'tradeable' in empire all you'...
- by Eka Maladay - at 2007.11.30 23:02:00
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29. Formation Flying - in Player Features and Ideas Discussion [original thread]
Formation doesn't do a lot when there are no dog fight support. =/ Would still be cool, but I don't think CCP will invest time on something like this.
- by Eka Maladay - at 2007.11.30 22:56:00
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30. Fix Capital bumping - in Player Features and Ideas Discussion [original thread]
with the new heavy tackle ship in place. making Capital harder to bump make much more sense.
- by Eka Maladay - at 2007.11.30 22:41:00
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31. New Rigs Needed: Frig & Destroyer sized - in Player Features and Ideas Discussion [original thread]
rigs where never meant to be so expensive. I think they overdone the state on some of them (nano pump, poly, purger anyone?) which does something better then any module, or something no module would do at all. They should never do something bett...
- by Eka Maladay - at 2007.11.30 22:39:00
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32. Let us rename all POS structures - in Player Features and Ideas Discussion [original thread]
/signed
- by Eka Maladay - at 2007.11.30 22:33:00
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33. salvaging wrecks should be flagable - in Player Features and Ideas Discussion [original thread]
Salvage belong to nobody by design, if I have it my way I would make any loot on wreck also be nonflagable. The only thing that should be flagable are stealing from jet can.
- by Eka Maladay - at 2007.11.30 22:32:00
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34. Golem need changing before patch - in Player Features and Ideas Discussion [original thread]
Originally by: Caldreis Gallente and Minn has less range AND more speed to make up for it. Yet golem has nothing to make up the weakness of torp range vs 50km battleship orbiting you. Plus there is no reason to NOT use torp as it was desig...
- by Eka Maladay - at 2007.11.30 22:29:00
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35. Ratting too easy? Suggestions to add some more risk - in Player Features and Ideas Discussion [original thread]
Remote belt spawn is not a good idea, it would make mining becomes risk free. Best idea is lower the bounty or loot drop. Increasing the use of warp scrambler on Rats. Makes them more of a challenge with more damage. etc.
- by Eka Maladay - at 2007.11.30 22:28:00
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36. Ship for local trading - in Player Features and Ideas Discussion [original thread]
It would be abused since anything shipped in those ship have no value to any attacker. People would use those to transport instead of using it as market.
- by Eka Maladay - at 2007.11.30 22:24:00
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37. Secure online POS contracts - in Player Features and Ideas Discussion [original thread]
Good idea, but no. This would profit solo corp that have high standing with factions and able to anchor POS in high sec too much. The ability to anchor a POS should not be depends on who anchor it, but depends on who owns it. Just like in real li...
- by Eka Maladay - at 2007.11.20 23:38:00
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38. Carrier Proposal - Balanced change that satisfies requirements - in Player Features and Ideas Discussion [original thread]
Let's just do what Zarch said.
- by Eka Maladay - at 2007.11.08 21:37:00
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39. Keep UPS alive - in Player Features and Ideas Discussion [original thread]
Edited by: Eka Maladay on 28/10/2007 22:02:22 Limit size to maybe 25m3 at most AND Have a delay of one hour for each jump AND Limit it to constellation AND each jump is 100k AND limit to +0.6 AND disallow anyone at war from doing this. Then I ...
- by Eka Maladay - at 2007.10.28 22:02:00
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40. Idea - Chameleon Module - in Player Features and Ideas Discussion [original thread]
Originally by: Jessica May Originally by: Lagar But having Crusiers looking like BS's and BS's looking like dread,carrier and have a group of carriers looking like a realy mean titan fleet i have no problems with just the whole Ti...
- by Eka Maladay - at 2007.10.16 18:31:00
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